VR CaveDive is a prototype that was developed in the course of my scientific work for the Bachelor of Science and was primarily used to collect data for the validation of the underlying thesis. The aim was to develop a virtual environment that would allow the investigation of whether the degree of inclusion of realistic self-motion and motion control on the virtual avatar has a preventive influence on the emergence of Virtual Reality Sickness (Motion Sickness).
The participants were sent on a VR cave dive with a virtual diving scooter. Each tester had to cover the same path three times, each time with a different form of motion control:
- fully automated dive: 360° camera, but without control over speed and direction of movement
- Dive with gamepad: 360° camera, speed and direction control via gamepad
- Dive with Motion Control: 360° camera, speed and direction control via Motion Control
Further information or an excerpt of the bachelor thesis can be requested by using the contact form.