Link
Realities

3D Development • Unreal Engine 4 • VR

Link Realities

3D Development • Unreal Engine 4 • Virtual Reality

Link Realities

3D Development • Unreal Engine 4 • Virtual Reality

»The screen is a window through which one sees a virtual world. The challenge is to make  that world look real, act real, sound real, feel real.«  Ivan Sutherland

About

Johannes Link

Johannes Link

3D- & Technical Artist
About:

My name is Johannes Link. I am a freelance 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.

Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. In addition, working within game engines and developing for virtual reality became a central part of my daily work. Especially Unreal Engine 4 and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.

Software:

I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and Unity Technologies. Maya, Photoshop, Substance and Unreal Engine 4 in particular belong to my everyday working environment.

In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.

Skills Focus:

  • Modeling
    100%

    Rigging
    90%

    UV-Mapping
    80%

    Animation
    70%

    Texturing
    60%

  • Level Design
    100%

    Animation Systems
    100%

    Blueprints
    100%

    Materials & Dynamic Materials
    90%

    Particle Effects
    90%

    UMG
    80%

    Physics
    80%

    Sequencer
    70%

  • Stationary VR Development (HTC Vive, Oculus Rift)
    100%

    VR Locomotion
    90%

    VR Interaction
    90%

    Motion Sickness Prevention
    80%

    Performance Optimization
    70%

    Mobile VR Development (Cardboard, GearVR)
    50%

Career:
  • since 2015

    Freelancer

    3D & Technical Artist • Lecturer

  • 2014 – 2017

    Bachelor of Science (hons.)

    Interactive Animation
    SAE Institute Hamburg • Middlesex University London

  • 2013 – 2014

    Diploma

    Game Art & 3D Animation
    SAE Institute Hamburg

  • 2011 – 2012

    Landscaper

    Firma Grohse
    Landscape Conservation

  • 2010 – 2011

    Civil Service (Zivildienst)

    St. Elisabeth Stiftung
    WfbM Biberach, Außenstelle Landschaftspflege
    Work Education Instructor • Landscape Conservation

  • 2010

    General Qualification For University Entrance

    Wieland Gymnasium
    German, English, Mathematics, History and Biology

  • 1990

    Birth

    Biberach an der Riß

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3D Asset Creation

Technical Art

Game Design

Contact