»The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real.« Ivan Sutherland
About

Johannes Link
About:
My name is Johannes Link. I am a freelance 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.
Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. In addition, working within game engines and developing for virtual reality became a central part of my daily work. Especially Unreal Engine 4 and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.
Software:
I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and Unity Technologies. Maya, Photoshop, Substance and Unreal Engine 4 in particular belong to my everyday working environment.
In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.
Skills Focus:
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Modeling100%
Rigging90%
UV-Mapping80%
Animation70%
Texturing60%
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Level Design100%Animation Systems100%Blueprints100%Materials & Dynamic Materials90%Particle Effects90%UMG80%Physics80%Sequencer70%
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Stationary VR Development (HTC Vive, Oculus Rift)100%VR Locomotion90%VR Interaction90%Motion Sickness Prevention80%Performance Optimization70%Mobile VR Development (Cardboard, GearVR)50%