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Largos Evolution

Largos Evolution was a project in collaboration between the german Guild Wars 2 community site GuildNews and Since Idea Games. The goal of the project was to give the german Guild Wars 2 community some insides into the process of developing a game character. Over a period of several months, seven making-off videos were published in a bi-weekly rhythm, which accompany the development of a character from concept till game engine. Thereby each necessary working process is beeing shown. Before the project kicked off, the community was able to vote on the character’s race. There were three non-playable races from the Guild Wars 2 universe to choose from, with the final decision being made in favor of the Largos, some deep-sea humanoids.

Episode 1 – Concept
Episode 2 – LowPoly Modeling & UV Mapping
Episode 3 – HighPoly Sculpting & Normal Map Baking
Episode 4 – Texturing
Episode 5 – Rigging & Skin Binding
Episode 6 – Animation
Episode 7 – Game Engine

Responsibilities:

  • 3D Art
    • LowPoly Modeling: Body
    • LowPoly Modeling: Wings
  • Technical Art
    • Cloth
    • Rigging & Skinning
    • Shader Development
  • Visual Scripting
    • Animation System
    • Body Parts Setup & Exchange System
    • Bone Manipulation
    • Character Movement
    • UI Logic
  • Others
    • Project Management
    • Releases: Preparation & Execution

Additional Information:

  • Client
    • GuildNews.de / Since Idea Games UG
  • Release
    • GuildNews.de
      September 2015 – December 2015
    • 7 Episodes, each 12 to 22 minutes
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