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Ad Exitum

Ad Exitum is a first-person jump scare indie horror game from Since Idea Games, developed with Unreal Engine 4. The player finds himself trapped in a huge labyrinth. The goal of the game is to find enough keys, so-called bloodstones, to open the exit. As the only help he carries a mystical lamp, which functions like a kind of navigation aid. He can send away and recall back the firesoul living in it. Tied to the lamp the soul spends light, sending away it navigates the way to the next bloodstone. With each key found, additional creatures awaken in the maze, making it harder and harder to survive. The basic idea behind the game is to play with fear in the dark – the user knows that it helps him to send the light away, but at the same time the danger lurks in the darkness.

Ad Exitum
Graveyard Props
Ad Exitum
Foliage Props 01
Ad Exitum
Foliage Props 02
Ad Exitum
Landscape Layers: Textures captured from regional »Planten un Bloomen« Park
Ad Exitum
Landscape Layers Blend
Ad Exitum
Main Menu with 3D Buttons
Ad Exitum
Minion Morph Effect & Firesoul
Ad Exitum
Firesoul Dandelion & Beam Effect
Ad Exitum
Environment Example 01
Ad Exitum
Environment Example 02
Ad Exitum
Environment Example 03
Ad Exitum
Environment Example 04 & Portal Effect
Ad Exitum
Environment Example 05
Ad Exitum
Enemy & Travel Tunnel Effects
Ad Exitum
Labyrinth overview from top down
Mechanics & Effects Showcase
Environment & Foliage Showcase
Offizieller Release Trailer von Ad Exitum

Responsibilities:

  • 3D Art
    • 3D Asset Creation: Foliage Props, Graveyard Props
    • Level Design: Tutorial, Main Menu, Labyrinth, Credits
    • Lighting & Postpro: Tutorial, Main Menu, Labyrinth, Credits
  • Technical Art
    • Animation System: Labyrinth Gate, Main Character
    • Destructibles
    • Rigging & Cloth Simulation: Enemies
    • Shader & VFX Development: Enemies, Firesoul, Foliage, Gate, Landscape, Ocean, Portal, Shadow Arms
  • Visual Scripting
    • 3D Main Menu Buttons
    • AI: Bats, Firesoul
    • Jumpscare Events
    • Player Interaction System
    • Player Movement
    • Portal System
    • VFX Implementation: Enemies, Firesoul, Gate, Portal, Shadow Arms

Additional Information:

  • Client
    • Since Idea Games UG
  • Release

VR KPMG Tour Presswerk Kuppenheim II
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