Senior 3D-/VFX & Unreal Technical Artist
- Game (tba)
My name is Johannes Popp. I am 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.
Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. Nowadays, 3D Asset Creation, working within Game Engines and Visual Effects are a central part of my daily work. Especially Unreal Engine and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.
I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and SideFX. Houdini, Maya, Photoshop, Substance and Unreal Engine 4/5 in particular belong to my everyday working environment.
In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.