My name is Johannes Popp. I am 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.

Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. Nowadays, 3D Asset Creation, working within Game Engines and Visual Effects are a central part of my daily work. Especially Unreal Engine and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.


I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and SideFX. Houdini, Maya, Photoshop, Substance and Unreal Engine 4/5 in particular belong to my everyday working environment.

In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.


  • 09/2023 – Today

    gameXcite GmbH

    Senior 3D-/VFX & Unreal Technical Artist

    • Game (tba)
  • 06/2021 – 07/2023

    Daedalic Entertainment GmbH

    Lead VFX & Unreal Technical Artist

    • The Lord of the Rings: Gollum™
  • 10/2019 – 05/2021

    Daedalic Entertainment GmbH

    VFX & Unreal Technical Artist

    • The Lord of the Rings: Gollum™
  • 03/2019 – 09/2019


    3D & Technical Artist

  • 06/2015 – 05/2019


    3D & Technical Artist • Lecturer

  • 2014 – 2017

    Bachelor of Science (hons.)

    Interactive Animation
    SAE Institute Hamburg • Middlesex University London

  • 2013 – 2014


    Game Art & 3D Animation
    SAE Institute Hamburg

  • 2011 – 2012


    Firma Grohse
    Landscape Conservation

  • 2010 – 2011

    Civil Service (Zivildienst)

    St. Elisabeth Stiftung
    WfbM Biberach, Außenstelle Landschaftspflege
    Work Education Instructor • Landscape Conservation

  • 2010

    General Qualification For University Entrance

    Wieland Gymnasium
    German, English, Mathematics, History and Biology

  • 1990


    Biberach an der Riß